Design Snippets
Inspirations around design and creativity.
Lessons, sayings and tidbits that inspire me and drive my design philosophy.
11.24
W's and L's — Wins and Lessons.
4.24
Should Attend.
Active and critical meetings.
4.24
Could attend.
Informational or consulted.
4.24
Don't attend.
Meetings that detract.
10.23
Functional v. Expressive.
11.23
The Process of Design Squiggle.
Damien Newman, thedesignsquiggle.com
11.23
Steady the ladder before climbing.
11.23
You have to make noise to be heard.
10.23
Progress over perfection.
04.23
Success begets success.
03.22
Confidence is quiet.
01.22
Everyone needs to be not only on the same page, but the same team.
10.21
It's a marathon, not a sprint —
Outlast them.
4.21
Refresh.
Updating styles while functionality and core experience remains unchanged.
04.21
Enhance.
Adding and/or modifying a feature within a screen or flow.
04.21
Overhaul.
Making changes to an experience by looking at it as a blank canvas.
01.21
Start simply. Simply start.
12.20
We do our most creative work in the negative space, where no one is looking.
12.20
Imposter syndrome and the Dunning–Kruger effect.
11.20
Good design is beautiful.
Design that relies solely on data and inclusion lacks heart and soul.
11.20
Good design is valuable.
Design that fixates on aesthetics and accessibility forgets its purpose.
11.20
Good design is accessible.
Design that focuses everything on itself alienates and excludes.
09.20
You can’t make a baby in a month by throwing nine people at the task.
Throwing more people at a task doesn't always lead to faster results.
08.20
You can’t dictate both the timing and scope.
07.20
A dash of sparkle and a pinch of salt.
02.20
Free to try.
Don't let the fear of failure impede design.
06.19
Don't try to remove the brick wall. Look at removing the smaller, individual bricks.
Remove enough and you can burst through with a quick burst of energy.